
A world without Duke Nukem wasn’t something I even wanted to consider. I know that because of my history with Duke that I’m not objective about it, but I also know I’m not the only one. In the interests of full disclosure, long before Gearbox was founded, long before we developed our games for Half-Life, long before we created new brands including Brothers in Arms and Borderlands, it was working with Duke Nukem at 3D Realms (with Gearbox co-founder Brian Martel) that launched my professional career as a game maker.
That’s why, when bad things started to happen and the future of Duke Nukem Forever was hanging in the balance, Gearbox got involved. How could we let Duke die? The world needs Duke Nukem. Duke Nukem is the Ultimate Alien Ass Kicker. Duke Nukem is the World’s Greatest Hero. Duke Nukem is legendary and unimaginably fascinating. We believe in this. This is a game people have been waiting over a decade for and it’s a game we all deserve to play for ourselves.
But it’s about more than just finishing the game — this legendary, seemingly un-shippable game was first announced in 1997. Duke Nukem Forever deserves to be accessible to as many gamers as possible. Duke needs as many people as possible to play. So when Gearbox got involved, back before the game was running on consoles and back before there was any multiplayer component, we knew what we had to do.
We had to bring Duke Nukem Forever to PlayStation 3. We had to. There was simply no other choice, especially since Duke has had more adventures on the original PlayStation – Duke Nukem 3D, Duke Nukem: Time to Kill, Duke Nukem: Land of the Babes – than any other console.
Our mission is to complete and deliver the game. The vision for the game was created and iterated by 3D Realms and, I’m very happy to report, is the worthy sequel we all hoped it would be. When I first played through what 3D Realms had created, I knew what had to be done. Yes, it was going to require tremendous commitment and effort from our studio. But Duke Nukem Forever is a game the world MUST be able to play and experience. Fortunately, many of us at Gearbox feel a deep affinity for the game and the brand. In fact, with the exception of just one person, every single designer and artist listed in the credits of the 2001 Duke Nukem Forever trailer had at some point either joined Gearbox Software or is now still a part of the project.
But it’s not just us working on the game. Triptych Games, a studio created by former 3D Realms employees after they were let go, were the ones that carried the torch and kept the game going in those dark months after the story broke that Duke Nukem Forever was dead. Among their numbers is Allen Blum, one of the original creators of Duke Nukem and the only person to have never left Duke’s side in the 20 years since. Allen Blum and Todd Replogle created the original Duke Nukem side-scrolling game in 1991. Today, Allen with the rest of the intrepid team at Triptych have been the most dedicated driving force behind the vision and direction that they first established with the rest of the team they worked with at 3D Realms.
Also assisting us in the mission to finish Duke Nukem Forever is a studio known as Piranha Games. Piranha has taken point on building out the multiplayer game as well as preparing the game for PS3. It’s also right to recognize our friends and allies at 2K Games who have been providing support, quality assurance, and all the other great things that publishers do.
I have estimated that 3D Realms invested between 3,500 and 4,500 man-months of effort into the game, a lot of which has been lost to the ages. Meanwhile, by the time Gearbox ships the game we’ll have put in another 2,500 man months of effort. I’ve never been involved with a project of this magnitude. By comparison, Borderlands, which is by no means a small game and involved the invention of an entirely new universe and new technologies to support crazy features like millions of guns, involved between 3,500 and 4,000 man-months of effort.
But the most important part of Duke Nukem Forever, the reason it had to survive, lies with the game itself. It’s not something that can be easily explained, it’s something better experienced – be it while gunning down the alien hordes, partying with the Holsom Twins, single-handedly saving Earth with the most awesome and wild arsenal of weapons ever to appear on the Playstation 3, or going head-to-head against others with your own personalized Duke in multiplayer.
It’s about being the biggest badass known to mankind and taking down bosses the size of buildings all the while quipping one-liners. It’s about the gratification that comes from overcoming thinking challenges and even solving in-game context appropriate puzzles — actual puzzles, not just blindly running forward like we do with other games that often times can just play themselves. It’s about keeping the experience going for more than five or six hours and creating something that feels EPIC. It’s about exploring, finding all the hidden items and gags, and discovering what you can and can’t do. It’s about kicking ass and taking names. And that’s something we will all get to try for yourself soon enough. If you haven’t visited the website the details are that Duke Nukem Forever ships to retail stores on June 14th in North America and on June 10th Internationally. If you can’t wait that long and know you’re in, you can join the Duke Nukem Forever First Access Club to guarantee yourself early access to the game’s upcoming demo by pre-ordering Duke Nukem Forever from a participating retailer or by purchasing the Borderlands: Game of the Year Edition which has a certificate with a membership code on it in the package.
Btw, misogynistic, societal, self-reflection only works when its CLEVER and DELICATELY done. DNF fails to achieve this. Fails on a profound level, as the idocy its preaching will in fact be taken literally. I’d say 5% of the people who play this will “get” whatever obscure references and high-brow toilet humour (yes, I just said that) the game and its designers were floundering to achieve. The rest will merely see “bewbs”, guns and lesbians and herp-a-derp their way to the end.
The trailer on the PSN looked atrocious too. I assume this is another UE 3 game? What a colossal waste of manpower, effort and time.
Note: Borderlands did not have “millions of guns”. I swear, we played that game for over 100 hours and opened thousands of chests only to get duplicates upon duplicates. That was no Diablo weapon generation.
I would purchase this game but…this is 2011. This year has like the most amount of freaking awesome games and a lot of them are exclusives. Unfortunately, I see games as Uncharted 3, Battlefield 3, Twisted Metal, Infamous 2, and more a bigger “priority” to get than Duke Nukem. I don’t even have enough money really to get most of the games. If this game were to come out in a “slower” year it would probably be further up my list.
Personally I blame Sony for all this. This evil company is making terrific exclusives and persuading us to buy multi plats on the PS3, like LA Noire, Mortal Kombat, and even Battlefield 3 is said to run better on PS3 for consoles.
If a demo comes out eventually for the public I will be the first to download it. But even though I love the fact that this is a 10+ hour campaign for an fps (that I’ve heard of) and the multiplayer looks really fun, I’ll have to wait to maybe winter or 2012 to buy it at a lower price.
I still remembering getting DK:3D the month it released 15+ years ago, and again on when it came out on the PS1 for the extra maps, and I still remember how much I loved it, along with Doom, Quake, and Unreal back in the day. As such, it is absolutely critical that this remains at an equal level of quality and performance on the PS3 as its counterparts. Especially, as you already pointed out (and glad that you did :P) it has been with the PS more than any other console. So, to be blunt, and hoping you will be to, how will PS3 version run by comparison?
The thing is that anybody with a set of normal eyeballs can tell that many ps3 exclusives are so beyond what the “box” can do that its obvious we have to have a downgrade on a technical level for multi-plat titles. Its even worse when the ps3 version has PERFORMANCE issues. I surely hope that isn’t the case with Duke.
Im excited for this i have been waiting 14 yrs and counting for this. My brother was telling we might be old and getting heart surgery b4 duke nukem comes out.. I told him dont count out duke , becuase dukes gonna be back to show how a real shooter game is played..
I told my brother is this is going to be 10 times better than red dead redemtion, becuase i know alenn blum is going knock our got dang socks off. I dont care no one else say this game is going redefine the genre of platform shooters..
While the writing was a bit… simple, mcbuttz78 has a point, 3D Realms had a vision for this game, and Gearbox fulfilled that vision. If they did it right, this game could be a star.